Actronika

I had the opportunity to work at one of the leading European companies in haptics. I was integrated into the development team as a UX developer. My responsibilities ranged from pure design to actual software development. My years at Actronika allowed me to fully leverage my professional skills.

Developing Virtual Environments to Showcase Haptic Feedback Integration

Activities

  • Developing immersive use-case scenarios to showcase the capabilities of Actronika’s products

  • Collaborating with a graphic designer for integrating 3D models into an immersive scenario

Role

  • VR developer

  • UI/UX designer

Tools

  • Unity

  • C#

  • Blender

  • Unitouch Suite

Technical Demos

I had the opportunity to develop some VR demos for the Skinetic vest to showcase the richness of the haptic feedback conveyed by Actronika’s products.

Ambient Effects

Animated image showcasing visual effects that could be rendered with the Skinetic haptic vest

Skinetic Technical Demos

Animated image showcasing visual effects that could be rendered with the Skinetic haptic vest

Designing haptic feedback for enhanced user immersion

Activities

  • Designing haptic feedback for increasing user immersion and showcasing Actronika’s products capabilities

  • Provided consulting on haptic effect creation for Actronika’s clients and partners

Role

  • Haptic designer

Tools

  • Unitouch Studio

  • Adobe Audition

  • Unitouch Engine

Animated image showcasing haptic effect spatialization in Unitouch Studio

Haptic Feedback Design

I participated in the creation of haptic effects for early versions of Skinetic demos. Beyond the rich sensations users could experience through Actronika’s actuators, people greatly appreciated how the effects “moved” from one location to another.

Context

Context is key to creating meaningful haptic sensations. During my time at Actronika, I created haptic effects for the company’s demos. I also provided consulting on haptic effect creation for the MuseIT project.

GALLERY

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