Actronika
I had the opportunity to work at one of the leading European companies in haptics. I was integrated into the development team as a UX developer. My responsibilities ranged from pure design to actual software development. My years at Actronika allowed me to fully leverage my professional skills.
Developing Virtual Environments to Showcase Haptic Feedback Integration
Activities
Developing immersive use-case scenarios to showcase the capabilities of Actronika’s products
Collaborating with a graphic designer for integrating 3D models into an immersive scenario
Role
VR developer
UI/UX designer
Tools
Unity
C#
Blender
Unitouch Suite
Technical Demos
I had the opportunity to develop some VR demos for the Skinetic vest to showcase the richness of the haptic feedback conveyed by Actronika’s products.
Ambient Effects
Skinetic Technical Demos
Designing haptic feedback for enhanced user immersion
Activities
Designing haptic feedback for increasing user immersion and showcasing Actronika’s products capabilities
Provided consulting on haptic effect creation for Actronika’s clients and partners
Role
Haptic designer
Tools
Unitouch Studio
Adobe Audition
Unitouch Engine
Haptic Feedback Design
I participated in the creation of haptic effects for early versions of Skinetic demos. Beyond the rich sensations users could experience through Actronika’s actuators, people greatly appreciated how the effects “moved” from one location to another.
Context
Context is key to creating meaningful haptic sensations. During my time at Actronika, I created haptic effects for the company’s demos. I also provided consulting on haptic effect creation for the MuseIT project.
GALLERY