Actronika
I had the opportunity to work at one of the leading European companies in haptics. I was integrated into the development team as a UX developer. My responsibilities ranged from pure design to actual software development. My years at Actronika allowed me to fully leverage my professional skills.
Technical Demos
I had the opportunity to develop some VR demos for the Skinetic vest to showcase the richness of the haptic feedback conveyed by Actronika’s products.
Ambient Effects
Skinetic Technical Demos
My work was primarily focused on creating a tool that allowed the creation of haptic feedback using Actronika’s software and hardware.
The challenge was to create something that never existed before: a haptic effect creation tool.
UX & UI Design
I conducted interviews with my teammates at Actronika to understand their ways of creating haptic effects. The workflows differed enormously depending on their profiles.
I designed mock-ups to illustrate the different processes that could be supported by the interface. Evaluations were conducted continuously with the aim of creating a better user experience.
After the first release of Unitouch Studio I had the chance of interviewing clients who used our tool to better understand their needs and adapt the UI accordingly.
Haptic Feedback Design
I participated in the creation of haptic effects for early versions of Skinetic demos. Beyond the rich sensations users could experience through Actronika’s actuators, people greatly appreciated how the effects “moved” from one location to another.
Context
Context is key to creating meaningful haptic sensations. During my time at Actronika, I created haptic effects for the company’s demos. I also provided consulting on haptic effect creation for the MuseIT project.